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I don't play games with this kind of graphics. My computer is too old for that! :)))

Super! I thought about extended snake mechanics myself, but You implement it so awesome and original way!

P.S.: exit to menu function missing for me... (Or I just can't find)

I found a runtime error on level 16, when I accidentally tried to push the line of three cops left when they were already at the left edge. Trying to push cops off a road in other directions didn't have any effect, so it seems to matter that they were against the edge of the map.

Lots of fun! Some of the puzzles took a lot of thinking to get to an S-rank.

SSSSSSBSSB

ASSSSABSBS

SSSSSSSBSA

SSASSSSASC

great game!!! really polished concept, clean art and design! played through with straight-s except the last one! (wonder how one get a perfect game on that one)

thank you for making this!

Wow! Every bit of this game is so tightly cohesive in terms of narrative/mechanics/vibe. It's really impressive. And the music is a bop.

(+1)

Hi! We played your game on stream and really enjoyed it!

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This is wonderful! So many things to love.

  • The victory animation, level select screen and the selector spotlight for picking a factory all have beautiful style.
  • The rewind effect looks amazing.
  • The puzzle difficulty is spot on, with easy puzzles never outstaying their welcome and with hard puzzles tough but manageable.
  • The connection between the last five or six levels really makes it feel like it's building to a climax.
  • The rank system makes for a really fun optimisation.

About the only things that didn't feel intuitive were around scenarios where there's no move available, e.g. being unable to drive to a blocked factory or the finicky details of the radio tower, and I think they only stand out because the rest of the game makes everything so clear and obvious.

I think level 34 was the only one where I felt like I was just brute-forcing all the options. For whatever reason I just found it very hard to reason about even though I understood the mechanics.

Think I played up to about level 30 optimising for S rank as I went, then began to leave levels to come back for later. I really enjoyed the increasingly oppressive atmosphere through the end of the game, the way the roads full of police linked up between levels, and especially the final two-parter level made for a great sense of building up to a final victory. I particularly enjoyed optimising the last level - it's great when it finally clicks in place.

The amount of polish and love put into this game is amazing. Well done, and thank you. Definitely one of my favourite Pico 8 games!