Picket Puzzle
The picket line swells as factory after factory walk out on strike. For the exploited and the oppressed of the world, this is the moment -- but time is short. The arms of the state are mobilizing to halt your advance. Can you lead the workers to victory?
As strike captain, you must learn how to overcome obstacles, deal with police blockades, seize government buildings, and win the army over to your side. Brute force will not work here, instead you must think clearly and creatively to succeed.
Once you've started on the road of revolution, there's no turning back!
Gameplay
Unique snake+sokoban puzzler with lots of clever mechanics in the mix:
- Factories add workers to the picket line
- Soldiers can be won over to your side, but only when surrounded
- Police block your path unless you have enough workers to push them back
- Radio Towers take control of the enemy troops - for just one step
- ... and more!
- 40 levels that challenge your creative puzzle solving skills.
- Forgiving design: turn-based gameplay, play levels in any order, infinite undo.
If you get stuck or want more info on any of the mechanics, check this manual: https://docs.google.com/document/d/1-xpxwokgk4aULF7_pv95NIb4ZjaCMkbPgcJhC0xAQh8
Comments
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I don't play games with this kind of graphics. My computer is too old for that! :)))
Super! I thought about extended snake mechanics myself, but You implement it so awesome and original way!
P.S.: exit to menu function missing for me... (Or I just can't find)
I found a runtime error on level 16, when I accidentally tried to push the line of three cops left when they were already at the left edge. Trying to push cops off a road in other directions didn't have any effect, so it seems to matter that they were against the edge of the map.
Lots of fun! Some of the puzzles took a lot of thinking to get to an S-rank.
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great game!!! really polished concept, clean art and design! played through with straight-s except the last one! (wonder how one get a perfect game on that one)
thank you for making this!
umm hello? based department?
Wow! Every bit of this game is so tightly cohesive in terms of narrative/mechanics/vibe. It's really impressive. And the music is a bop.
Hi! We played your game on stream and really enjoyed it!
This is wonderful! So many things to love.
About the only things that didn't feel intuitive were around scenarios where there's no move available, e.g. being unable to drive to a blocked factory or the finicky details of the radio tower, and I think they only stand out because the rest of the game makes everything so clear and obvious.
I think level 34 was the only one where I felt like I was just brute-forcing all the options. For whatever reason I just found it very hard to reason about even though I understood the mechanics.
Think I played up to about level 30 optimising for S rank as I went, then began to leave levels to come back for later. I really enjoyed the increasingly oppressive atmosphere through the end of the game, the way the roads full of police linked up between levels, and especially the final two-parter level made for a great sense of building up to a final victory. I particularly enjoyed optimising the last level - it's great when it finally clicks in place.
The amount of polish and love put into this game is amazing. Well done, and thank you. Definitely one of my favourite Pico 8 games!