
Hex Die
Hex Die is a time-freezing tactics game where your only weapon is a very special die.
Roll the Hex Die to unleash a variety of skills while avoiding the enemy attacks.

The Hex Die gathers power after each fight - Upgrade its pips, pick a stronger skill, or add unique effects.

The Hex Die is powerful.
Each roll of the die freezes time until you act. Outmatched by increasingly dangerous foes, this power is your lifeline.

But don't waste too many rolls, because...
The Hex Die is cursed.

At night, one of the sides becomes cursed. Each roll has a chance to make you lose a tile on your side of the board. Play efficiently or this curse could be the end of your journey.
Features:
📶 20 increasingly challenging levels and nearly as many unique enemies
🎲 Random upgrades make each game unique and challenge your strategic intuition
🔓 6 unlockable characters with different playstyles, strengths, and weaknesses
♫ Wonderful music and cover art by https://luscho.itch.io/
Full list of skills for reference:

Credits:
devs: morganqdev and luscho
thanks: blair, kai, eggb3rt, munchkin, abe, seraphina
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | morganquirk |
| Genre | Action |
| Made with | PICO-8, Aseprite |
| Tags | battle-network, PICO-8, Roguelike, Roguelite, Tactical, tactics |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick, Touchscreen, Playstation controller |
| Links | Homepage |



Comments
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The game is awesome.
Now when I played it both here and on Lexaloffle I can what was that strange error. It's about your max HP upgrade. If you had at least one on your previous run on Lexaloffle you will get error and will be forced to reset cartridge (thankfully your unlocked characters are saved). But here, on itch your +1 hp are saved between runs...Which isn't that good if want to keep challenge, but you can always reset.
Hope to see some updates. Gameplay is fun but some updates are obviously less useful than the others, I'm talking not about weapon tiers (still I don't know why triple stole counts as 5) but about "trinkets". Cleansing (even if it's grey one) is a must, but thing like +1 if staying close/far is the weakest of them all... maybe poison is worse (I still can't be sure how it works, but it can't destroy hydras)
What a fantastic game! I haven't gotten a win just yet, but I've loved tinkering around with the first three characters. I especially like how many more options for "AreaGrab"s there are, and how you can risk a single step onto enemy territory - it gives you so much more freedom with the shorter-range die faces! Really well made!
So so sick!!!